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Prototyping - playtesting on several levels simultaneously

At the moment a lot of playtesting is focused on getting the In-game Resolution right - keeping it fun, managing the complexity and taking care of the replayability. It's looking good - things are moving in the right directions... And simultaneously another aspect of the game is being tested - the diplomacy/foreing policy mechanims where friendly or hostile neighbours of the empire become a part of the internal power struggle - use the tribes to your advantage, keep them satisfied and let them act as tools for your political ambitions... And yes, those placeholders are unit icons from a well known PC-game, you're correct... One of the games that will be possible to use for resolving the Tactical Battles of the Campaign/Boardgame in fact.   Trying different situations - what are the choice in this instance? Are all option covered in the current rules, do they have to be clarified? Can they be made even more simple?  Next step will be to playtest the diplomacy with live pla...

Prototyping; honing the In-game Battle Resolution

Step by step the Game Pieces take place on the game table, right now the protoyping focuses on honing the In-game Battle Resolution to the best balance possible. Patrimonium Imperii primarily provides a Campaign Layer for your tactical battles - using miniatures or PC games - but it also offers the possibility for "in-game" resolution of battles that you and your opponents maybe don't find interesting. The In-game Battle Resolution will also let you decide outcomes quickly from engagements, if your gaming session wishes to focus on the more strategic challenges of the game. Note that artwork in the screenshots is still wip - there will be changes in the near future - but the "feel" of the design won't change very much.

Prototyping has started

Next step in the development of Patrimonium Imperii - the Board Game that also will offer a campaign layer to your favourite tactical wargame - has finally started; prototyping to be able to do the first playtest is now under way. At this moment a lot of the art work is still placeholders and the size can and will be adjusted to get the optimla game set up layout. All Character Cards of a player arranged in the way they will be laid out - on the respective Court and Diocese Boards of course, but none the less - this will be the ultimate goal to achieve for a player.  You won't be playing in an environment of old roman ruins when the game is released - but it's a nice background when play testing ;-)