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Prototyping - playtesting on several levels simultaneously

At the moment a lot of playtesting is focused on getting the In-game Resolution right - keeping it fun, managing the complexity and taking care of the replayability. It's looking good - things are moving in the right directions...


And simultaneously another aspect of the game is being tested - the diplomacy/foreing policy mechanims where friendly or hostile neighbours of the empire become a part of the internal power struggle - use the tribes to your advantage, keep them satisfied and let them act as tools for your political ambitions...
And yes, those placeholders are unit icons from a well known PC-game, you're correct... One of the games that will be possible to use for resolving the Tactical Battles of the Campaign/Boardgame in fact. 


 Trying different situations - what are the choice in this instance? Are all option covered in the current rules, do they have to be clarified? Can they be made even more simple? 

Next step will be to playtest the diplomacy with live players - probably to discover more omissions and gaps in the logic... Oh, well, that's the way to go forward...




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Spotlight; the dynasty of Constantine the Great - the backdrop of the Game

Patrimonium Imperii is set in late antiquity, in the immidiate aftermath of the death of emperor Constantine the great and the struggle of power among his relatives that rippled through the empire following his demise.  The game lets you take on the role as one of his relatives and trick, deceive and fight your way to the position as the last claimant standing.  The  Constantinian dynasty  is an informal name for the ruling family of the  Roman Empire  from  Constantius Chlorus  (died 306) to the death of  Julian  in 363. It is named after its most famous member,  Constantine the Great  who became the sole ruler of the empire in 324. The dynasty is also called  Neo-Flavian  because every Constantinian emperor bore the name Flavius, similarly to the rulers of the first  Flavian dynasty  in the 1st century. The family tree of Constantine the Great. Characters coloured are included among the Claimant Characters...

Game Design, next step - establishing the right feel...

Right now development has been focused on the - as I'm hoping - final steps to catch the right feel and character for the game. Logotype and themes will be used in all sorts of situations, so it's important to pin the right style, since this will be so important to a lot of other elements. The Game Ui will be closely connected to this style, so there are a lot of variables to keep in mind. 

The (Architectural) World of Patrimonium Imperii

Artwork and digital reconstruction by History in 3D The Architectural world where Patrimonium Imperii takes place is painstakingly and vividly reconstructed by the company History in 3D. Be sure to check out their site; the team has done quite a few impressive projects to bring the ancient buidlings to life.  Their main focus recently has been a reconstruction and visualization of Rome - the Rome in 3D project, where the aim is to "create the most complete, reliable and detailed reconstruction of the great city".